Ancient Odyssey
Action RPG Game made in Unreal Engine ambiented in the Prehistoric age in which the protagonist has to find a way to get to an allied tribe after her village got attacked by an enemy tribe.
During the trip, she will have to face numerous dangers among the mountains, included enemy tribes along the valleys.
Genre: Action RPG
Engine: Unreal Engine 4
Roles: Game Designer, Technical Designer (Blueprints), Narrative Designer, Level Designer
Platform: PC
Team Size: 1
Duration: 3 months
Roles & Responsibilities
GAME DESIGN
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Designed and iterated on the Character, Camera and Controls
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Designed and scripted the core enemy mechanics and behaviours in the Unreal Blueprint System
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Designed the inventory system and the pick-ups
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Created a missions flow to guarantee a game dynamic and fluid progression
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Designed the combat system and encounters
NARRATIVE DESIGN
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Wrote the main story outlines and characters backgrounds
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Created and scripted the dialogue system and lore collectables
LEVEL DESIGN
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Designed and greyblocked the map working as a semi-open world
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Used landscape and foliage tools to create the environment
Game's images
