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Desert Run

A frenetic Autorunner generated procedurally made in Construct Engine full of different enemies and phases throughout the game.

Genre:  Autorunner

Engine:   Construct Engine

Roles:   Game Designer, Level Designer, Technical Designer

Platform:   PC

Team Size:   1

Duration:   2 months

Roles & Responsibilities

GAME DESIGN

  • Designed and iterated on the main character mechanics

  • Designed the different enemies and hazards

  • Created the collectables system and power-ups

TECHNICAL DESIGN

  • Scripted the player and enemy mechanics using visual scripting tools

  • Created a game mode and the collectables system using visual scripting tools

  • Worked on the procedural level building system

LEVEL DESIGN

  • Designed and iterated on a procedurally generated level system

  • Created different level phases as the player progresses on the game to help the dynamism and gameplay variety

  • Integrated the music rythm into the level design

Captura de pantalla 2022-09-14 010431.png

Game's images

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